Scaling the COVID-19 Impact: Fact.MR Projects Staggering Growth in eSports Sales Post Pandemic

Fact.MR has adopted a multi-disciplinary approach to shed light on the evolution of the global ESports market during the historical period of 2013 – 2017. The study presents a deep-dive assessment of the current growth dynamics, major avenues in the estimation year of 2018, and key prospects over the forecast period 2018 – 2028.
The eSports market is likely to surpass US$ 6,000 million by 2028-end on account of sizeable sponsorships, growing smartphone adoption, introduction of virtual reality and ameliorating eSports infrastructure. Extensive rounds of primary and comprehensive secondary research have been leveraged by the analysts at Fact.MR to arrive at various estimations and projections of the ESports market, both at global and regional levels. The analysts have used numerous industry-wide prominent business intelligence tools to consolidate facts, figures, and market data into revenue estimations and projections in the ESports market.
After reading the ESports market report, readers get insight into: 
  • Major drivers and restraining factors, opportunities and challenges, and the competitive landscape
  • New, promising avenues in key regions
  • New revenue streams for all players in emerging markets
  • Focus and changing role of various regulatory agencies in bolstering new opportunities in various regions
  • Demand and uptake patterns in key industries of the ESports market
  • New research and development projects in new technologies in key regional markets
  • Changing revenue share and size of key product segments during the forecast period
  • Technologies and business models with disruptive potential 
To know How COVID-19 Pandemic Will Impact This Market/Industry | Request a sample copy of the This Market report: https://www.factmr.com/connectus/sample?flag=S&rep_id=217
e sports market 0
The ESports market report offers an assessment of prevailing opportunities in various regions and evaluates their shares of revenue by the end of different years of the assessment period. Key regions covered comprise: 
  • North America
  • Latin America
  • Western Europe
  • Eastern Europe
  • SEA and other APAC
  • China
  • Japan
  • MEA
 The evaluation of the competitive landscape in the ESports market covers the profile of the following top players:
  • North
  • FACEIT
  • Immortals
  • Millennial Esports Corporation
  • Rfrsh Entertainment
  • Riot Games, Inc.
  • ESL
  • VY Esports
  • Znipe Esports
  • Coke Esports
To expand the understanding of opportunities in the global ESports market report looks at close quarters into the opportunities and new avenues in the following key segments: 
  • 0-15
  • 16-25
  • 26-35
  • More than 35
In addition to understanding the demand patterns of various Age Group, the report on the ESports market also enumerates trends expected to attract investments by other various associated industries.
On the basis of by Revenue Stream types, the ESports market report offers insight into major adoption trends for the following segments:
  • Sponsorships
  • Advertising
  • Media Rights
  • Game Publisher Fees
  • Merchandise &Tickets
The global ESports market report offers detailed assessments and quantitative evaluations that shed light on numerous key aspects that have shaped its evolution over the historical period. In the coming years, some of the key aspects that will shape the growth prospects during the forecast period are objectively covered in the study.

For More Detailed Information about Methodology @ https://www.factmr.com/connectus/sample?flag=RM&rep_id=217

Some important questions that the ESports market report tries to answer exhaustively are: 
  • Key strategic moves by various players in the ESports market in recent years with respect to product launches, deals and tie-ups, and mergers and acquisitions, and divestment of shares.
  • Which strategies will enable top players in the ESports market to expand their geographic footprints?
  • Which new business models are expected to change the course of growth of key regional markets in the near future?
  • Which technologies will witness the most attractive research investments and what will be the key sources of funding for startups and new entrants?
  • Which product segments have in recent years have seen new, lucrative application areas?
  • What are COVID-19 implications on the ESports market and learn how businesses can respond, manage, and mitigate the risks?
About Fact.MR
Fact.MR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that’s why we publish multi-industry global, regional, and country-specific research reports.
Media Release: https://www.factmr.com/media-release/1128/esports-market-forecast

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Fact.MR’s methodology is robust and comprehensive. We employ a range of tools and assets to develop an all-encompassing coverage of a range of industries. We compile data points at local, country, regional, and global level.

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